Monthly Archives: October 2008

My bookmarks from the past week:

CIID and DKDS have just launched the official Interaction Design Pilot Year website at http://ciid.dkds.dk/. In addition to news and information, this website will grow as the year progresses with microsites for each course and a collection of student work.

Exercise #3 from the Computational Design workshop syllabus:

In Exercise #3 we will focus on ‘people as data’ [3]. Like in the preceding exercise the
participants will be asked to take a prepared data generating object but this time put the object and the data it collects into context. While the construction of the object will not be
discussed the context will. Where do we place the object? What is the interval in which it
will gather data; a minute, an hour, a day? How does the data relate to something
meaningful?  The data will be collected and visualized. The participants will learn to
translate a more abstract intention or concept into software. The result will be a poster. It is not required that the poster is created completely from code, but should include a
substantial amount of programmed form. The participants can use tools of their choice ( like pencils, illustrator or fire arms ) to add extra meaningful layers.

The main challenge of this exercise was to represent data in a meaningful and visually pleasing way. Each student was to collect data using a Nintendo Wii controller, use Processing to compute and create a visual representation of that data and finally use that output in a composition presented on an A1 size poster.

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My bookmarks from the past week:

  • Design and the Elastic Mind - MoMA
    “Design and the Elastic Mind explores the reciprocal relationship between science and design in the contemporary world by bringing together design objects and concepts that marry the most advanced scientific research with attentive consideration of human limitations, habits, and aspirations. “
  • Pasta&Vinegar » Blog Archive » Science fiction and HCI/interaction design
    Some quick pointers about the relationships between science-fiction and HCI/interaction design
  • Jim Campbell - Formula for Computer Art
  • trial and error tim hunkin - Google Video
    “A short film about industrial design written and presented by Tim Hunkin.”
  • Arduino - HomePage
    “Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It’s intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments.”
  • REGIONAL
    “Gwendolyn Floyd and Joshua Kauffman are co-founders of REGIONAL, an interdisciplinary design and research network that performs and applies original analysis of global spaces, culture and commerce, uncovering and developing opportunities for profitable innovation and meaningful cultural intervention.”
  • anab jain
    “Anab Jain is educated in India, Vienna and London, with a masters in Interaction Design from the Royal College of Art. She is interested in exploring the implications of emerging technologies in our everyday lives through a people-centered approach to design.”

“We’re using bodies evolved for hunting, gathering, and gratuitous violence for information- age tasks like word processing and spreadsheet tweaking.”

- David Liddle (as quoted in Tap is the New Click, a presentation by Dan Saffer)

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We just finished our second “foundations” workshop and the subject was video prototyping. From the course syllabus:

Representing complex relationships, new behaviours and attitudes are an integral part of interaction design. These can be represented through many mediums including sketching, making physical prototypes, etc., but capturing the journey over time requires a linear medium like video.

Prototypes help validate the value of new ideas and test initial assumptions. Prototypes can also help to convince other and yourself. Early and rapid prototypes require low resource and time investment. It provides faster feedback and a participatory approach to developing your ideas. It also provides early validation of ideas in the development life-cycle and creates a platform for constructive discussions.

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A little party at my place this weekend for Sid’s birthday…
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