Exercise #2 from the Computational Design workshop syllabus:
In Exercise #2 we will focus on interaction. It will be a 2-day exercise evolving around the
idea of ‘people s actions as data’ [2]. A single, generic, multi-purpose, data-generating
object will be the center of attention. The participants will learn the basics of the processing development environment, programming fundamentals, thinking interaction and the translation of data into dynamic form. Due to the restriction of only having a single data-source, we expect the participants to also develop a way of exchanging knowledge gained, be it verbally or in software code. The result of the exercise will be a physical, interactive application.
Using Processing as the development environment and the Nintendo Wii controller as an input device, I focused on writing an application that was simple and engaging and I worried less about what I could achieve through programming. The result was an interactive application which gave a user the impression they were watching me eat food in my kitchen and that they could physically fling me from side to side by moving the Nintendo Wii controller. What emerged was a sort of game to see who could make me sit up straight and eat my food.

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