We just finished our second “foundations” workshop and the subject was video prototyping. From the course syllabus:

Representing complex relationships, new behaviours and attitudes are an integral part of interaction design. These can be represented through many mediums including sketching, making physical prototypes, etc., but capturing the journey over time requires a linear medium like video.

Prototypes help validate the value of new ideas and test initial assumptions. Prototypes can also help to convince other and yourself. Early and rapid prototypes require low resource and time investment. It provides faster feedback and a participatory approach to developing your ideas. It also provides early validation of ideas in the development life-cycle and creates a platform for constructive discussions.

We worked in teams on a single video during the majority of the week. The entire class was given a single concept and were asked to use video to interpret and prototype this. The concept was KeyLess, a service that can replace lost keys in under 30 minutes, no matter where in the city you are. There were three steps to this: drawing storyboards, making a low resolution/low fidelity video and finally making a video with high resolution and high fidelity.

keyless_web.mov

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