Prototypes as Games
Prototypes as Games
If you are going to get your hands dirty with a new technology, why not make a game? Here are experiments with computer vision, interactive surfaces and Processing that all took the form of simple, playful games.
Reactivision Pilot Mixer
As an experiment in prototyping interactive, touch-screen surfaces with ReacTIVision, we designed a Flash game that allows people to mix the body parts of all the Pilot Year students.
Face-Off
An experiment with computer vision resulted in another Flash game in which two people dancing must work together to keep the music going. Two players face a webcam which projects an image of themselves in the wall in front of them. The players take turns dancing, but if one of them dances at the wrong time then the song starts over.
Wii Voodoo
An experiment in using a Nintendo Wii controller as input for a computer. I used Processing to create a simple application that allows users to control a video of myself. By moving the Nintendo Wii controller from side to side, users can physically move me in my seat. Unexpectedly, a sort of game emerged to see who can make me sit up straight and eat my food.
Team members
Ashwin Rajan, Eilidh Dickson, Erlend Kyte, Francesco Mondelli, Hung-Lin Hsu, Magnus Bendtsen, Nina Christoffersen, Nunzia Coco, Tobias Toft
Personal contribution
Concept development, light programming with ActionScript and Processing
