Get Together

Get Together

Get Together

Get Together is a service that uses the web and SMS to help friends coordinate social activities. It is designed for collaborating on upcoming events (i.e. birthday party) or to help friends make an event when none exists (i.e. friday night after work). Get Together strives to use the power of social software and mobile phones to facilitate face-to-face communication between friends living in the same city and is designed to be accessible to anyone with a mobile phone.

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Meet the Food You Eat

Meet the Food You Eat

Meet the Food You Eat

Meet the Food You Eat uses the metaphor of a mechanical kitchen scale to measure a food product’s environmental impact. It looks at the carbon emitted as a result of transporting the food and displays this in terms of how many trees would be required to offset that carbon over one year. The working physical prototype (built with Arduino, RFID and a hacked digital scale) also addresses the future of grocery shopping and product sustainability in a world of networked objects.

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Travel Global | Read Local

Travel Global | Read Local

Travel Global | Read Local

Travel Global | Read Local is a service designed for the Libraries of Denmark to offer in conjunction with local hotels. It aims to position the libraries as leaders in promoting Danish culture and knowledge by making their services available to everyone. At the same time, Travel Global | Read Local allows hotels to serve their guests in new ways and allows guests to have a more meaningful experience during their visit in Denmark.

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Right Person at the Right Time

Right Person at the Right Time - Nokia

Right Person at the Right Time - Nokia Concepts

As today’s tech savvy youth begin to mature, how will mobile phones support their new needs? These three scenarios for Nokia explore how a growing number of personal communication channels can support young people’s maturing need of being available to the right person at the right time, 24 hours a day, while setting clear boundaries between social, personal and professional contexts.

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Message in a Bottle

Message in a Bottle

Message in a Bottle

As an exercise in physical computing, we created a wireless email notification device in the form of a wine bottle. All interaction is done physically and there are no buttons. The concept was to limit our compulsion to obsessively check the computer for new messages while also bringing characteristics of postal mail to the digital world.

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Prototypes as Games

Gaming Prototypes

Prototypes as Games

If you are going to get your hands dirty with a new technology, why not make a game? Here are experiments with computer vision, interactive surfaces and Processing that all took the form of simple, playful games.

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